2015년도 /2010년도 / 2009년도 / 2008년도 / 2007년도 / 2006년도 / 2005년도 / 2004년도 / 2003년도 / 2001 ~ 2002년도
2015년 세미나

  Grudin [A Moving Target: The Evolution of HCI], The Human-Computer Interaction Handbook, 2nd Ed, 2008
  Meyer, Abrams, Kornblum, & Wright [Optimality in Human Motor Performance: Ideal Control of Rapid Aimed Movements], Psychological Review, 1988
  Endsley [SA Misconception and misunderstandings], Journal of Cognitive Engineering and Decision Making, 2015
  Kaber & Endsley [The effects of level of automation and adaptive automation on human performance, situation awareness and workload in a dynamic control task],Theoretical Issues in Ergonomics Science, 2004
  Byrne and Pew [A history of Human Performance Modeling],Reviews of Human Factors and Ergonomics, 2009
2010년 세미나

  Dario D. Salvucci, Niels A. Taatgen [Threaded Cognition: An Integrated Theory of Concurrent Multitasking], Psychological Review, 2008
  Johnny Accot, Shumin Zhai [Refining Fitts' law models for bivariate pointing], CHI, 2003
  Mark D. Dunlop, Michelle Montgomery Masters [Investigating five key predictive text entry with combined distance and keystroke modelling], Pers Ubiquit Comput, 2008
  Jill L. Drury, Jean Scholtz, David Kieras [The Potential for Modeling Human-Robot Interaction with GOMS], Human-Robot Interaction, 2007
  Dario D. Salvucci, Niels A. Taatgen, Jelmer P. Borst [Toward a Unified Theory of the Multitasking Continuum: From Concurrent Performance to Task Switching, Interruption, and Resumption], CHI, 2009
  Robert Bridle, Eric McCreath [Predictive Menu Selection on a Mobile Phone], Proceedings of the Workshop W7 on Mining Spatio-Temporal Data, ECML/PKDD, Portugal, 2005
  Glenn Gunzelmann, John R. Anderson [Location matters: Why target location impacts performance in orientation tasks], Memory & Cognition, 2006
2009년 세미나

  John R. Anderson [How Can the Human Mind Occur in the Physical Universe?], Oxford University Press, 2007
  Dario D. Salvucci [Rapid Prototyping and Evaluation of In-Vehicle Interfaces], ACM Transactions on Computer-Human Interaction, vol. 16, no. 2, Article 9, June, 2009
  Frank E. Ritter, Richard M. Young [Embodied Models as Simulated Users: Introduction to this Special Issue on Using Cognitive Models to Improve Interface Design], Int. J. Human-Computer Studies, 55, pp.1-14, 2001
  Bonnie E. John, Konstantine Prevas, Dario D. Salvucci, Ken Koedinger [Predictive Human Performance Modeling Made Easy], CHI 2004, June, 2004
  Richard W. Pew [More Than 50 Years of History and Accomplishments in Human Performance Model Development], Human Factors and Ergonomics Society, vol. 50, no. 3, pp.489-496, June, 2008
  Michael D. Byrne [Cognitive Architectures in HCI: Present Work and Future Directions], Cognitive Architectures in HCI, 2005
  Wayne D. Gray [Cognitive Architectures: Choreographing the Dance of Mental Operations With the Task Environment], Human Factors and Ergonomics Society, vol. 50, no. 3, pp.497-505, June, 2008
  Dario D. Salvucci [Modeling Driver Behavior in a Cognitive Architecture], Human Factors and Ergonomics Society, vol. 46, no. 2, 2006
  Dario D. Salvucci [A Multitasking General Executive for Compound Continuous Tasks], Cognitive Science 29, pp.457-492, 2005
  N. Gurari, A. M. Okamura [Human Performance in a Knob-Turning Task], 2007 IEEE
  Wilson, John R.; Rutherford, Andrew [Mental Models: Theory and Application in Human Factors], Human Factors: The Journal of the Human Factors and Ergonomics Society, vol. 31, no. 6, pp.617-634, December, 1989
  Michael D. Byrne, John R. Anderson [Serial Modules in Parallel: The Psychological Refractory Period and Perfect Time-Sharing], Psychological Review, vol. 108, no. 4, pp.847-869, October, 2001
  Changxu Wu, Yili Liu [Queuing Network Modeling of Driver Workload and Performance], IEEE Transactions on Intelligent Transportation Systems, vol. 8, no. 3, pp.528-537, September, 2007
  P. N. Johnson-Laird [Mental Models in Cognitive Science], Cognitive Science 4, pp.71-115, 1980
  Gery Casiez, Daniel Vogel, Ravin Balakrishnan [The Impact of Control-Display Gain on User Performance in Pointing Tasks], CHI 2008, vol. 23, no. 3, pp.215-250, July, 2008
  Tovi Grossman, Ravin Balakrishnan [Pointing at Trivariate Targets in 3D Environments], CHI 2004, vol. 6, no. 1, pp. 447-454, April, 2004
  Zhicheng Liu, Nancy J. Nersessian, and John T. Stasko [Distributed Cognition as a Theoretical Framework for Information Visualization], IEEE Transactions on Visualization and Computer Graphics, vol. 14, no. 6, pp. 1173-1180, Nov/Dec, 2008
  Thornson, Goldiez, Huy Le [Predicting presence: Constructing the Tendency toward Presence Inventory], International Journal of Human-Computer Studies Volume 67, Issue 1, January 2009, Pages 62-78
  Parasuraman, Sheridan, Wickens [Situation Awareness,Mental Workload,and Trust in Automation:Viable,Empirically Supported Cognitive Engineering Constructs], Journal of Cognitive Engineering and Decision Making, Volume 2, Number 2, Summer 2008, pp. 140.160
  Bonnie E. John, David E. Kieras, [Using GOMS for user interface design and evaluation: which technique], ACM Transactions on Computer-Human Interaction, Vol. 3, No. 4. (1996), pp. 287-319
  Anderson, Bothell, Byrne, Douglass, Lebiere, Qin [An Integrated Theory of the Mind], Psychological Review, 111(4), 1036.1060
  M.D.Byrne [ACT-R/PM and Menu Selection: Applying a Cognitive Architecture to HCI, Int. J. Human-Computer Studies (2001) 55,41-84
  AMANT, HORTON, RITTER[Model-Based Evaluation of Expert Cell Phone Menu Interaction], ACM Trans. Comput.-Hum. Interact. 14, 1, Article 1 (May 2007), 24 pages
2008년 세미나

  Kate Beard,Heather Deese,Neal R. Pettigrew, [A Framework for Visualization and Exploration of Events], Information Visualization (2008) 7, 133-151
  Changxu wu and Yili liu, [Queuing Network Modeling of Transcription Typing], ACM Transations on Computer-Human Interaction, Vol.15,No.1,Article 6,Pub May 2008.
  Patrick M. Commarford et al., [A Comparison of Broad Versus Deep Auditory Menu], HUMAN FACTORS, Vol.50, No.1, February 2008, pp.77-89.
  Alistair Sutcliffe, [On the Effective Use and Reuse of HCI Knowledge], ACM Transactions on Computer-Human Interaction, Vol.7, No.2 June 2000,Pages 197-221.
  Anderson, J. R. Matessa, M., and Lebiere, C., ACT-R: A theory of higher level cognition and its relation to visual attention, 1997, Human-Computer Interaction,12, 439-462.
  Bellotti and Edwards, Intelligibility and Accountability: Human Considerations in Context-Aware Systems, 2001, Human-Computer Interaction, 16 (2, 3 & 4) 193-212.
  Wright, Fields, and Harrison, 2000, Analyzing Human-Computer Interaction as Distributed Cognition: The Resources Model, Human-Computer Interaction, 15(1), 1-41.
  McNamara, Theories of Priming: II. Types of Primes, 1994, Journal of Experimental Psychology, 20(3), 507-520.
  McNamara, Theories of Priming: I. Associative Distance and Lag, 1992, Journal of Experimental Psychology, 18(6), 1173-1190.
  Collins and Loftus, A Spreading Activation Theory of Semantic Processing, 1975, Psychological Review, 82(6), 407-428.
  Miller and Remington, Modeling Information Navigation: Implications for Information Architecture, 2004, Human-Computer Interaction, 19(3), pp. 225-271.
  Krasser et al., Real-Time and Forensic Network Data Analysis Using Animated and Coordinated Visualization, Proceedings of the 2005 IEEE Workshop on Information Assurance and Security, pp. 42-49.
  Francia et al., Forensic Data Visualization System: Improving Security through Automation, Computer Security Conference 2007.
  Francia et al., Visualization and Management of Digital Forensic Data, 2006, InfoSecCD Conference 06, pp 96-101.
  Communications of the ACM, 49(2), 2005, SPECIAL ISSUE: Next-Generation Cyber Forensics, Pages: 44-47, 71-75, 76-80.
  Marcella and Menendez, Cyber Forensics, 2nd Ed., pp. 1-26, Auerbach Publications, New York, 2008.
  Myung, Keystroke-level analysis of Korean text entry methods on mobile phones, 2004, International Journal of Human-Computer Studies, 60(5/6), 545-563.
  Olson, R. J. and Olson, G. M., The growth of cognitive modeling in Human-Computer Interaction since GOMS, 1990, Human-Computer Interaction,, 5(2/3), 221-265.
  Cockburn, Gutwin, and Greenberg, A predictive model of menu performance, 2007, CHI '07: Proceedings of the SIGCHI conference on Human factors in computing systems.
  Seow, Information Theoretic Models of HCI: A Comparison of the Hick-Hyman Law and Fitts’ Law, 2005, Human-Computer Interaction, 20, 315-352.
  Accot, and Zhai, Beyond Fitts’ Law: Models for trajectory-based HCI tasks, 1997, Proceedings of CHI 1997: ACM Conference on Human Factors in Computing, 295-302.
  MacKenzie, Fitts’ Law as a Research and Design Tool in Human-Computer Interaction, 1992, Human-Computer Interaction, 7, 91-139.
  Egan, D. E. (1988). Individual differences in Human-Computer Interaction. Handbook of Human-Computer Interaction. M. Helander, (Ed.), Elsevier Science Publishers, 543-568.
  Wilson and Rutherford, Mental models: Theory and application in Human Factors, 1989, Human Factors, 31(6), 617-634.
  Gillan and Bias, Usability Science. I: Foundations, 2001, International Journal of Human-Computer Interaction, 13(4), 351-372.
  Bonnie E. Jhon, David E. Kieras (1996), The GOMS Family of User Interface Analysis Techniques: Comparison and Contrast, ACM Transactions on Computer-Human interaction, Vol. 3, No. 4, pp.320-351
  Bonnie E. Jhon, David E. Kieras (1996), Using GOMS for User Interface Design and Evaluation: Which Technique?, ACM Transactions on Computer-Human interaction, Vol. 3, No. 4, pp.287-319
  Jill Fain Lehman, John Laird, and Paul Rosenbloom (2006), A Gentle Introduction to Soar, an Architecture for Human Cogntion, University of Michigan
  Jhon R. Anderson, Daniel Bothell, and Michael D. Byrne (2004), An Inteegrated Theory of the Mind, American Psycholgical Association, Psychological Review 2004, Vol. 111, No. 4, pp.1036-1060
  David E. Fieras, Scott D. Wood, and David E. meyer (1997), Predictive Engineering Models Based on the EPIC Architecture for a Multimodal High-Performance Human-Computer Interaction Task, American Psycholgical Association, ACM Transactions on Computer-Human interaction, Vol. 4, No. 3, pp.230-275
  Yili Liu (1996), Queuing Network Modeling of Elementary Mental Processes, American Psycholgical Association, Psychological Review 1996, Vol. 103, No. 1, pp.116-136
  Yili Liu, Robert Feyen, and Omer Tsimhoni (2006), Queuing Network-Model Human Processor(QN-MHP): A Computational Architecture for Multitask Performance in Human-Machine Systems, ACM Transactions on Computer-Human Interaction, Vol. 13, No. 1, pp.37-70
2007년 세미나

  Catherine Plaisant (2004), The Challenge of Information Visualization Evaluation, Proc. Advanced Visual Interfaces(AVI) 2004
  George W. Furnas (1997), Effective View Navigation, Proc. SIGCHI 97, pp.367-374
  Tufte. (2006), Micro/Macro Readings, Envisiong information, Chapter 2
  Jing Yang, Wei Pang, Matthew O. Ward and Elke A. (2003), Interactive Hirarchical Dimension Ordering, Spacing and Filtering for Exploration of High Dimentional Datasets, Rundensteiner, Proc. InfoVis 2003s
  Edward J. Wegman. (1990), Hyperdimensional Data Analysis Using Parallel Coordinates, journal of the American Statistical Association, Vol. 85, No. 411. pp.664-675
  David j., Cowperthwaite and F. DAvid Fracchia (1999), Information Visualization, IEEE, 1999
  M. Sheelagh, T. Carpendale (2006), Extending Distortion Viewing from 2D to 3D, Simon Fraser University
  Tufte. (2006), Narratives of Space and Time, Envisiong information, Chapter 6
  Tufte. (2006), Layering and Seperation, Envisiong information, Chapter 3
  Mauusseen Stone (2005), Representiog Colors as Three Numbers, Computer Graphics and Application, 25(4), pp.78-85
  Ware, C. (2004), The Environment, Optics, Resoution, and the Display, Infornation Visualization: Percetion for Design
  Melanic Tory and Torsten Moller (2004), Human Factors in Visualization Research, IEEE Tranaction on Visualization and Computer Graphics, 10(1), 2004, 72-84
  Chris Scotle, Diane Tang and Pat Hanrahan (2002), Multiscale Visualization Using Data Cubes, Proc. Infovis 2002, pp.7-14
  John Lamping and Ramana Rao. (1995), The Hyperbolic Browser: A Focus + Context Technique for Visualizing Large Hierarchies, Pro SIGCHI'95
  George W. Funas. (2006), A Fisheye Follow-up: Further Reflection on Focus + Context, SIGCHI 2006
  Kieras, D. E. (1996), The GOMS family of user interface analysis techniques:Comparison and contrast, ACM Transactions on Computer-Human Interaction, v3
  David Kieras (1999), A Guide to GOMS Model Usability Evaluation using GOMSL and GLEAN3, University of Michigan
  Kieras, D. E. (1997), A guide to GOMS model usability evaluation using NGOMSL, Handbook of human computer interaction, v1
  Marcus O. Watson and Penelope M. Sanderson, (2007), Designing for Attention With Sound: Challenges and Extensions to Ecological Interface Design, HUMAN FACTORS, v49
  Mica R. Endsley, Robert Hoffman, David Kaber, Emilie Roth (2007), Cognitive Engineering and Decision Making: An Overview and Future Course, Journal of Cognitive Engineering and Decision Making, v1
  Ji Soo Yi, Rachel Melton, John Stasko, Julie A Jacko (2005), Dust & Magnet: multivariate information visualization using a magnet metaphor, Information Visualization (2005)
  Leon Barnard, Ji Soo Yi (2007), Capturing the effects of context on human performance in mobile computing systems, Pers Ubiquit Comput (2007)
  Bobbie D. Seppelt, John D. Lee (2007), Making adaptive cruise control limits visible, International Journal of Human-Computer Studies, v65
  Munirra Jessa, Catherine M. Burns (2007), Visual sensitivities of dynamic graphical displays, International Journal of Human-Computer Studies, v65
  Alan F. Blackwell (2006), The reification of metaphor as a design tool, ACM Transactions on Computer-Human Interaction (TOCHI) , v13
  Michael D. Fleetwood, Michael D. Byrne (2006), Modeling the Visual Search of Displays: A Revised ACT-R Model of Icon Search Based on Eye-Tracking Data, Human-Computer Interaction, v21
2006년 세미나

  Robert A. Amar (2005), John T. Stasko, Knowledge Precepts for Design and Evaluation of Information Visualizations, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v11
  Daniel A. Keim (2002), Information Visualization and Visual Data Mining, IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v8
  Leon Barnard, Ji Soo Yi (2006), Capturing the Effects of Context on Human Performance in Mobile Computing Systems, Personal and Ubiquitous Computing
  Cleotilde Gonzalez (2005), Task Workload and Cognitive Abilities in Dynamic DecisionMaking, HUMAN FACTORS, v47
  Timo Jokela, Jussi Koivumaa (2006), Methods for quantitative usability requirements: a case study on the development of the user interface of a mobile phone, Personal and Ubiquitous Computing
  JAMES FOGARTY, SCOTT E. HUDSON (2005), Predicting Human Interruptibility with Sensors, ACM Transactions on Computer-Human Interaction, pp. 119-146
  Ruiqi Ma, David B. Kaber, Presence (2006), workload and performance effects of synthetic environment design factors, Int. J. Human-Computer Studies
  DESNEY S. TAN, MARY P. CZERWINSKI (2005), Microsoft Research, Large Displays Enhance Optical Flow Cues and Narrow the Gender Gap in 3-D Virtual Navigation, Human Factors
  Dario D. Salvucci (2005), Modeling Driver Behavior in a Cognitive Architecture, Summer 2006 Human Factors
  Willemien Visser (2006), Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research, HCI, Volume 21, pp. 103~152
  Schubert, T., Friedmann, F., & Regenbrecht, H. (1999), Embodied Presence in Virtual Environments, Visual Representations and Interpretations, pp. 269-278
  Kalawsky, R.S.(2000), The Validity of Presence as a Reliable Human Performance Metric in Immersive Environments, Proceedings of Presence 2000 , Delft, The Netherlands, ISBN 90-386-1571-X, [CD-ROM].
  Kalawsky, R.S. (1998) New methodologies and techniques for evaluating user performance in advanced 3D virtual interfaces. IEE Colloquium on the 3D Interface for the Information Worker (Digest No. 1998/437), 19 May 1998, 5/1 - 5/8.
  Usoh M, Slater M, Alberto C (1999) Presence: Experiments in the Psychology of Virtual Environments, in Schorr, A., Six. U. & Groebel, J. (Hrsg.). Lehrbuch der Medienpsychologie. Inhalte, Ergebnisse, Anwendungen. Weinheim: Psychologie Verlags Union.
  Ham, D.H., Yoon, W.C.(2001), The effects of presenting functionally abstracted information in fault diagnosis tasks, Reliability Engineering and System Safety, 73, pp.103-119
  Hajdukiewicz, J.R., Vicente, K.J.(2002), Designing for Adaptation to Novelty and Change: Functional Information, Emergent Feature Graphics, and Higher-level Control, Human Factors, 44(4), pp.592-610
  Deshmukh, A., Rajagopalan, B.(2005), Performance analysis of filtering software using signal detection theory, Decision Support Systems
  Pedersen, C.R., Lind, M.(1999), Conceptual design of industrial process displays, Ergonomics, 42(11), pp.1531-1548
  Seow, S.C.(2005), Information Theoretic Models of HCI: A Comparison of the Hick-Hyman Law and Fitts' Law, Human Cpomputer Interaction, 20, pp. 315-352
  Vicente, K.J.(2002), Ecological Interface Design: Progress and Challenges, Human Factors, 44(1), pp. 62-78
  Burns, C.M., Hajdukiewicz, J.R.(2004), EID : Ecological Interface Design, CRC Press
2005년 세미나

  Brewster, S., Brown, L.M.(2004), Tactons: Structured Tactile Messages for Non-Visual Information Display, Australasian User Interface Conference AUIC2004,pp15-23
  Lindeman, R.W., Yanagida, Y., Sibert, J.L., and Lavine, R.(2003), Effective Vibrotactile Cueing in a Visual Search Task, Human-Computer Interaction--(INTERACT2003),pp.89-96
  Loomis, J.M.(1981),Tactile pattern perception,Perception, Vol.10, pp.5-27
  Oulasvirta, A., Tamminen, S., Roto, V., and Kuorelahti, J.(2005), Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI, In Proceedings of SIGCHI Conference on Human Factors in Computing Systems, pp.919-928
  Zhang, D., Adipat, B.(2005), Challenges, Methodologies, and Issues in the Usability Testing of Mobile Applications, International journal of Human-Computer Interaction, 18(3), pp.293-308
  Tamminen, S., Oulasvirta, A., Toiskallio, K., and Kankainen, A.(2004), Understanding Mobile Contexts, Personal Ubiquitous Computing, 8(2), pp. 135 - 143
  Pascoe, J., Ryan, N., and Morse, D.(2000), Using While Moving: HCI Issues in Fieldwork Environments, ACM Transactions on Computer-Human Interaction (TOCHI), 7(3), pp.417-437
  Sharlin, E., Watson, B.A., Kitamura, Y., Kishino, F., and Itoh, Y.(2004), On Tangible User Interface, Humans and Spatiality, Persoanl and Ubiquitous Computing, special issue on "Tangible Interfaces in Perspective", pp.338-346
  Marsh, T., Wright, P., Smith, S.(2000), Evaluation for the design of Experience in virtual Environments-Modeling Breakdown of Interaction and Illusion, Journal of CyberPsychology Behavior, Special issue on Presence, 4(2),pp.225-238
  Oviatt, S.(2003), User-centered modeling and evaluation of multimodal interfaces, Proceeding of the IEEE, 91(9), pp.1457-1468
  Stanny, K. et al(2004),A Paradigm Shift in Interactive Computing-Deriving Multimodal Design Priciples from Behavioral and Neurological Foundations, International Journal of Human-Computer Interaction,17(2), pp.229-257
  Hollan, J.Hutchins, E., Kirsh, D(2000),Distributed Cognition : Toward a New Foundation for Human-Computer Interaction Research, ACM Transactions on Computer-Human Interaction, 7(2), pp.174-196
  Wilson, J.R., Rutherford, A.(1989), Mental Models : Theory and Application in Human Factor, Human Factors, 31(6), pp.617-634
  John, B.E.(1996), Using GOMS for User Interface Design and Evaluation : Which technique?, ACM Transactions on Computer-Human Interaction, 3(4), pp.320-351
  MecKenzie, I.S.(1992),Fitts' Law as a Research and Design Tool in Human-Computer Interaction, Human-Computer Interaction, 7, pp.91-139
  Carroll, J.M.(2003), HCI Models, Theories, and Frameworks: Toward a multidisciplinary scence, Morgan kaufmann publishers
  Baerentsen Klaus B., Trettvik J.(2002), An Activity Theory Approach to Affordance, NordiCHI, 51-60
  Baerentsen Klaus B.(2000), Intuitive User Interfaces, Scandinavian Journal of Information Systems, 12, 29-60
  Bertelsen Olav W., Bodker S., Activity Theory, HCI Models, Theories, and Frameworks : Toward a Multidisciplinary Science (Morgan Kaufmann Series in Interactive Technologies), Morgan Kaufmann, 291-324
  Chang A., Modhrain S., Jacob R., Gunther E., Ishii H.(2002), ComTouch: Design of a vibrotactile Communication Device, Proceedings of the conference on Designing interactive systems: processes, practices, methods, and techniques
  Poupyrev I. , Maruyama S. , Rekimoto J.(2002), Interaction in the real world: Ambient touch: designing tactile interfaces for handheld devices, October 2002 Proceedings of the 15th annual ACM symposium on User interface software and technology, Vol.4, ISSUE 2, 51-60
  Young Woo Sohn,Stephanie M. Doane(2004),Memory Processes of Flight Situation Awareness: Interactive Roles of Working Memory Capacity,Long-Term Working Memory, and Expertise, Vol46(3), 461~475
  Marc Hassenzahl(2004), The Interplay of Beauty, Goodness, Usability in Interactive Products, Human-Computer Interaction, Vol.19, No.4, 319-349
  Donald A. Norman(2004), Introduction to this Special Section on Beauty, Goodness, Usability, Human-Computer Interaction, Vol.19, No.4, 311-318
  G. Ford, J.H,Gelderblom(2003), The effects of culture on performance Achieved through the use ofhuman computer interaction, proceedings of SAICSIT, 218~230
  Anderson, J. R., Matessa, M. and Lebiere, C. (1997). ACT-R: A theory of higher level cognition and its relation to visual attention, Human Computer Interaction, 12, 439-462.
  Olson, J. R. and Olson, G. M. (1990). The growth of Cognitive Modeling in Human-Computer Interaction Since GOMS. Human-Computer Interaction, 5, 221~265.
  Thimbleby, H., Cairns, P., and Jones, M. (2001). Usability Analysis with Markov Model. ACM Transactions on Computer Human Interactions, 8(2), 99-132.
  Vitense, H. S., Jacko, J. A., and Emery, V. K. (2003). Multimodal feedback: an assessment of performance and mental workload. Ergonomics, 46(1), 68~87.
  Verghese, P. (2001). Visual Search and Attention: A Signal Detection Theory Approach. Neurony, 31, 523~535.
  Soukoreff, R. W. and MacKenzi, I. S. (2004). Towards a standard for pointing device evaluation, perspectives on 27 years of Fitts' law research in HCI. International Journal of Human Computer Studies, 61(6), 751-789.
2004년 세미나 목록

  Dourish P., 2004. What we talk about when we talk about context. Pers Ubiquit Computing, 8, 19-30.
  BEDERSON, B. B., and CLAMAGE, A., 2004. DateLens: A Fisheye Calendar Interface for PDAs, ACM Transactions on Computer-Human Interaction, 11(1), 90-119.
  Ballas, J. A., Brock, D., and Nevitt, J., 2003. Using Audio to Enhance Information Tasks, IEEE CS and the AIP, 66-71.
  Sengers, P., and Kaye, J., 2004, Culturally Embedded Computing, IEEE CS and IEEE ComSoc, 14-21.
  Rocchesso, D., and Bresin, R., 2003. Sounding Objects, IEEE Computer Society, 42-52.
  Abowd, G. D., and Mynatt, E. D., 2002. The Human Experience, IEEE pervasive computing, 48-57.
  OVIATT, S., 2003. User-Centered Modeling and Evaluation of Multimodal Interfaces, PROCEEDINGS OF THE IEEE, 91(9), 1457-1468.
  Dey, A. K., and Abowd, G. D., 2001. A Conceptual Framework and a Toolkit for Supporting the Rapid Prototyping of Context-Aware Applications, HUMAN-COMPUTER INTERACTION, vol(16), 97-166.
  McFarlane, D, C., 2002. The Scope and Importance of Human Interruption in Human-Computer Interaction Design, HUMAN-COMPUTER INTERACTION, Vol(17), 1-61.
  ABlandford, A., and Wong, B.L.W., 2004. Situation awareness in emergency medical dispatch, International journal of Human-Computer Studies, 1-32.
2003년 세미나 목록

  Sauer J., and et al., 2002. Effects of display design on performance in a simulated ship navigation environment. Ergonomics, 45(5), 329-347.
  Ross T., 2001. Evaluating the human-machine interface to vehicle navigation systems as an example of ubiquitous computing. Int. J. Human-Computer Studies, 55, 661-674.
  Shang H, Hsu, Ming C.Chunag, Chien C. Chang., 2000. A semantic differential study of designer’s and users’ product form perception. International Journal of Industrial Ergonomics, 25, 375-391.
  Ritter F. E., and Larkin J. H., 1994. Developing Process Model as Summaries of HCI Action Sequence. Human-Computer Interaction, 9, 345-383.
  Sun-mo, Y., Nagamachi, M., and Soon-yo, L., 1999. Rule-based inference model for the Kansei Engineering System. International Journal of Industrial Ergonomics, 24, 459-471.
  Adams, M.J., Tenney, Y.J., and Pew, R.W., 1995. Situation Awareness and the Cognitive Management of Complex Systems. Human Factors, 37(1), 85-104.
  Benyon, D., and Imaz, M., 1999. Metaphors and Models: Conceptual Foundations of Representations in Interactive Systems Development. Human-Computer Interaction, 14, 159-189.
  Stanney,K. M., Mourant, R. R., and Kennedy, R. S., 1998. Human Factors Issues in Virtual Environments: A Review of the Literature, Presence, 7(4), 327-351.
  Viller, S., Sommerville, I., 1999. Coherence: AN approach to representing ethnographic analyses in systems design. Human-Computer Interaction, 14, 9 - 41.
  Human-Computer Interaction in the News Millenium - chapter 26. Emerging Frameworks for Tangible User Interfaces
  Human-Computer Interaction in the News Millenium - chapter 4. Distributed Congintion: Toward a new foundation for Human-Computer Interaction Research
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  Endsley, M, R., 1997, Supporting situation awareness in aviation systems. IEEE, 4177-4181.
  Randel, J. M. and Pugh, H. L., 1996, Differences in expert and novice situation awareness in naturalistic decision making. International Journal of Human-Computer Studies, 45, 579-597.
  Ebrahimi, T., 2003, Brain-Computer interface in multimedia communication. IEEE Signal Processing Magazine, 20(1), 14-24.
  Young. M, S., 2002, Malleable attentional resources theory: A new explannation for the effects of mental underload on performance. Human Factors, 44, 365-375.
  Herman, I., 2000, Graph visualization and navigation in information visualization: A survey. IEEE Transactions on Visualization and Computer Graphics, 6(1), 24-43.
  Hudlicka, E., 2003, To feel or not to feel: The role of affect in human-computer interaction. International Journal of Human-Computer Studies, 59, 1-32.
  Wang. Y., 2002, Cognitive models of the brain. IEEE International Conference on Cognitive Informatics. IEEE International Conference on Cognitive Informatics, 3(A), 259-269.
  Pamela, McCauley-Bell. And Adedeji. B, B., 1996, Fuzzy modeling and analytic hierarchy processing to quantify risk levels associated with occupational injuries-Part I: The development of fuzzy-linguistic risk levels. IEEE Transactions on Fuzzy Systems, 4(2), 124-138.
  Ramaswamy. P., 2002, Fuzzy modeling and analytic hierarchy processing to quantify risk levels associated with occupational injuries-Part II: The development of fuzzy rule-based model for the prediction of injury. IEEE Transactions on Neural Systems and Rehabilitation Engineering, 10(3), 140-148.
  Artman, H., 1999, Situation awareness and co-operation within and between hierarchical units in dynamic decision making. Ergonomics, 42, 1404-1417.
  Brian, S., 2000, People and computers - some recent highlights. Applied Ergonomics, 31, 595-608.
  Gregory, D. A. and Elazabeth, D. M., 2000, Charting past, present, and future research in ubiquitous computing. ACM Transactions on Computer-Human Interaction, 7(1), 29-58.
  Paul, C. and Matthew, J. and Harold, T., Usability analysis with markov models. ACM.
  Chris, B. and Brian, M., 2001, Using critical path analysis to model multimodal human-computer interaction. International Journal of Human-Computer Studies, 54, 613-636.
  Sundin, A. and Medbo, L., 2003, Computer visualization and participatory ergonomics as methods in workplace design. Human Factors and Ergonomics in Manufaturing, 13(1), 1-17.
  Kay, M. S., Manssoreh, M., Leah, R., Robert, B., and David A. G., 2003, Usability engineering of virtual environments(VEs): identifying multiple criteria that drive effective VE system design. International Journal of Human-Computer Studies, 58, 447-481.
  Catholijn, M. J. and Jan, T., 2002, Modilling multiple mind-matter interaction. International journal of Human-Computer Studies, 57, 165-214.
  Wayne, D, G., 2000, The nature and processing of errors in interactive behavior. Cognitive Science, 24(2), 205-248.
  Doug, A. B. and Ernst, K. and Joseph, J. L. J. and Ivan, P., 2001, An introduction to 3-d user interface design. Presence, 10(1), 96-108.
  Tony, M., 2002, Contextual virtual interaction as part of ubiquitous game design and development. Persnal and Ubiquitous Computing, 6, 390-406
  Michael, D. B., 2001, ACT-R/PM and menu selection: applying a cognitive architecture to hci. International Journal of Human-Computer Studies, 55(1), 41-84
  Johnson-Lanird, P. N., Mental models in cognitive science.
  Rule-based mental models.
  John, R. W. and Andrew, R, 1989, Mental models: theory and application in human factors. Human Factors, 31(6), 617-634.
  Nelson, C., 1988, Evolving conceptions of memory storage, selective attention, and their mutual constraints within the human information-processing system. Psychological Bulletin, 104(2), 163-191.
  Amos, T. and Daniel, K., 1981, The framing of decisions and the sychology of choice. Science, 211, 453-458.
  Mica, R. E., 1995, Toward a theory of situation awareness in Dynamic systems. Human Factors, 37(1), 32-64.
  Gordon, D. L., 1988, Automaticity, resources, and memory: theoretical controversies and practical implications. Human Factors, 30(5), 583-598.
  2001 ~ 2002년도 세미나 목록

  Andrew, R., 2002, How the Virtual inspires the real. Communications of The ACM, 45(7), 29-31.
  Hillis, W., 2002, The power to shape the world. Communications of The ACM, 45(7), 32-35.
  Smith, A. R., 2002, The reality of simulated actors. Communications of The ACM, 45(7), 36-39.
  Rhyne, M., 2002, Computer games and scientific visualization. Communications of The ACM, 45(7), 40-44.
  Wagner, C., 2002, Intoaocular surgery on a virtual eye. Communications of The ACM, 45(7), 45-49.
  Pollefeys, M., 2002, From images to 3D models. Communications of The ACM, 45(7), 50-55.
  Norman, I., 2002, Virtual humans for validating maintenance procedures. Communications of The ACM, 45(7), 56-63.
  Billinghurst, M., 2002, Collaborative augmented reality. Communications of The ACM, 45(7), 64-75.
  Toru, I., 2002, Digital city Kyoto. Communications of The ACM, 45(7), 76-80.
  Virtual reality: an overview of User-related Design Issues, Revised Paper for Special Issue on “virtual reality: User Issues” in Interacting With Computers
  User-Centered Design and Evaluation of Virtual Environment
  Individual Differences in a Spatial-Semantic Virtual Environment
  Mapping semantic information in virtual space: dimensions, variance and individual differences
  Cognitive and gender factor influencing navigation in a virtual environment
  The effect of hyperlinks on navigation in virtual environments
  Bridging the Gap: The Use of Pathfinder Networks in Visual Navigation
  Interacting with virtual environments: an evaluation of a model of interaction
  Embodied models as simulated users: introduction to this special issue on using cognitive models to improve interface design
  Measurement of Presence and its consequences in virtual environments
  Virtual reality for interactive training : an industrial practitioner’s viewpoint
  Carroll, J., 1997, Human-Computer Interaction: Psychology as a science of Design. International Journal of Human Computer Studies, 46, 501-522.
  Oaturk, P., and Aamodt, A., 1998, A context model for knowledge-intensive case-based reasoning, International Journal of Human Computer Studies. 48, 331-355.
  Richardson, 2000, Gathering accurate client information from world wide web sites, Interacting with Computers, 12, 615-622.
  Marakas, G., Johnson, R. and Palmer, J., 2000, A theoretical model of differential social attributions toward computing technology: when the metaphor becomes the model. International Journal of Human Computer Studies, 52, 719-750.
  Wright, P., Fields, R. and Harrison, M., 2000, Analyzing Human-Computer Interaction as Distributed Cognition: The Resources Model, Human-Computer Interaction, 15, 1-41.
  Sears, A. and Jacko, J., 2000, Understanding the relation between network quality of service and the usability of distributed multimedia documents, Human-Computer Interaction, 15, 43-68.

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